GetIOImGuiContextPtr

Windows We should always have a CurrentWindow in the stack (there is an implicit "Debug" window) If this ever crashes because g.CurrentWindow is NULL, it means that either: ImGui::NewFrame() has never been called, which is illegal. You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.

pure @nogc nothrow @trusted
ImGuiIO*
GetIOImGuiContextPtr
(
scope ImGuiContext* ctx
)

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