Widgets: Drag Sliders
CTRL+Click on any drag box to turn them into an input box. Manually input values aren't clamped by default and can go offbounds. Use ImGuiSliderFlags_AlwaysClamp to always clamp.
For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every function, note that a 'float vX' function argument is the same as 'float* v',
the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g.
&myvector
.x
Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" > 1.234; "%5.2f secs" > 01.23 secs; "Biscuit: %.0f" > Biscuit: 1; etc.
Format string may also be set to NULL or use the default format ("%f" or "%d").
Speed are perpixel of mouse movement (v_speed=0.2f: mouse needs to move by 5 pixels to increase value by 1). For keyboard/gamepad navigation, minimum speed is Max(v_speed, minimum_step_at_given_precision).
Use v_min
<
v_max to clamp edits to given limits. Note that CTRL+Click manual input can override those limits if ImGuiSliderFlags_AlwaysClamp is not used.
Use v_max = FLT_MAX / INT_MAX etc to avoid clamping to a maximum, same with v_min = FLT_MAX / INT_MIN to avoid clamping to a minimum.
We use the same sets of flags for DragXXX() and SliderXXX() functions as the features are the same and it makes it easier to swap them.
Legacy: Pre1.78 there are DragXXX() function signatures that take a final float power=1.0f' argument instead of the ImGuiSliderFlags flags=0' argument.
If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361
Widgets: Drag Sliders CTRL+Click on any drag box to turn them into an input box. Manually input values aren't clamped by default and can go offbounds. Use ImGuiSliderFlags_AlwaysClamp to always clamp. For all the Float2/Float3/Float4/Int2/Int3/Int4 versions of every function, note that a 'float vX' function argument is the same as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible. You can pass address of your first element out of a contiguous set, e.g. &myvector .x Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" > 1.234; "%5.2f secs" > 01.23 secs; "Biscuit: %.0f" > Biscuit: 1; etc. Format string may also be set to NULL or use the default format ("%f" or "%d"). Speed are perpixel of mouse movement (v_speed=0.2f: mouse needs to move by 5 pixels to increase value by 1). For keyboard/gamepad navigation, minimum speed is Max(v_speed, minimum_step_at_given_precision). Use v_min < v_max to clamp edits to given limits. Note that CTRL+Click manual input can override those limits if ImGuiSliderFlags_AlwaysClamp is not used. Use v_max = FLT_MAX / INT_MAX etc to avoid clamping to a maximum, same with v_min = FLT_MAX / INT_MIN to avoid clamping to a minimum. We use the same sets of flags for DragXXX() and SliderXXX() functions as the features are the same and it makes it easier to swap them. Legacy: Pre1.78 there are DragXXX() function signatures that take a final float power=1.0f' argument instead of the ImGuiSliderFlags flags=0' argument. If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361